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Change the icon
If you click on the Change icon button, a dialog page opens that lets you choose a different icon for the MS-DOS program
To display the standard Windows 95 icons - use the scroll bar.
To select icons from other directories - click the Browse button. You will find more icons in the following:
\system\shell32.dll
\system\iconlib.dll
\moricons.dll
\program.exe
Font Properties
The remaining property sheets do not apply if you select to run in MS-DOS mode. It is for Windows running the program in a DOS session.
The Font properties page allows you to change various font attributes for the MS-DOS application.
Most games use their own font libraries so this tab sheet rarely applies to games, although it can be used for other text-intensive DOS applications.
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The Font properties tab sheet |
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Available types |
Windows 95 lets you use bitmapped or True Type fonts |
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Font size |
Auto adjusts font size to the window, letting you see all 80 characters even when the window changes size. |
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Window preview
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Font preview |
These let you see the effect of your selections. |
Memory Properties
The Memory properties page lets you specify various attributes for controlling the type and amount of memory that will be allocated to this MS-DOS application, when run in a Windows session. Selecting the default Auto lets the program decide for itself how much memory it needs. This usually presents no problem, although some games ask for more memory than they really need. If all you are doing is playing a game then you shouldn't have a problem. But, if you are running ore than one application, then memory eating games can create trouble among other programs that are trying to share memory.
Windows can provides up to 612K of conventional memory for DOS programs in a Window session. The remaining 28K is the minimum that Windows needs to maintain its integrity.
See the following illustration!
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Options in the Memory Properties box |
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Conventional memory |
Conventional memory is the first 640K of the computer's memory. You enter the amount of conventional memory required for this MS-DOS application. If you are unsure, select Auto. Most new games require about 600K minimum. |
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Expanded (EMS) memory |
Expanded memory is installed as an expanded memory card or emulated by an expanded memory manager (EMM). Auto sets no limit. If you have problems, try setting it to 819K |
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Extended (XMS) memory |
Extended memory (an extension of the original 1Meg address space) starts where the upper memory ends, at 1024K. Again, setting Auto sets no limit and problems may be resolved by limiting XMS to 8192K. |
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MS-DOS protected-mode (DPMI)memory |
Unless you have modified the CONFIG.SYS statement that loads EMM386.EXE with the noems parameter, Windows automatically provides protected-mode memory as expanded memory for those programs that require it. |
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Initial environment |
This is the number of bytes reserved for COMMAND.COM. If it is set to Auto, the size is determined by the SHELL=line in CONFIG.SYS. |
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Uses HMA |
Indicates whether programs can use the High Memory Area. This frees conventional memory for use by the DOS application by loading device drivers in the first 64K of extended memory. You'll want this ticked for specific applications. |
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